Saturday 23 January 2010

Quag the Viscid

Deep in the Underdark beneath Airspur is the Great Pit of the Eye. Surrounding a colossal sickly gold-coloured pool of slime are a dozen of the largest and most ancient ropers ever seen on Toril.

Each roper or, more properly, ghauroper, is a potent theurge of Ghaunadaur, blending both arcane and divine might. They commune constantly with that which lurks using the pool of golden slime as their focus.

Oozes and slimes of all sorts are attracted to the weird energies of the place and sometimes the ghauropers collectively decide to take an interest in one of the slimes that appears. This is what happened with Quag, known as The Viscid, and formerly an essentially mindless gelatinous cube until the ghauropers submerged it in their sacred pool after first causing it to devour an aboleth that they had captured.

Thus was Quag the Viscid awakened but, more importantly, it gained an aboleth-like ability to devour the memories of its prey. Furthermore, it could (selectively) dissolve the body but keep the head and then use the head to give counsel as if the creature that the head belonged to was still alive. And, as the madness of That Which Lurks invaded its awakened mind, it found that it could sing in discordant tones a song that promises something unnatural and unholy to all who hear, even a promise that the world would be devolved into its primordial ooze once more.

Roleplaying Quag:

Key Traits: hungry, insane
Goal: to transform the world into primordial ooze
Motivation: Quag is but a tool of That Which Lurks
Fears: despite its intelligence it is essentially mindless and thus has no fears
Weaknesses: strategically weak

Stat Block:

Quag the Viscid, awakened gelatinous cube cleric of Ghaunadaur

Level 6 Solo Controller
Large aberrant beast (ooze) XP 1,250
Initiative +3 Senses Perception +7; all-around vision, darkvision, tremorsense
HP 300; Bloodied 150
AC 20; Fortitude 18; Reflex 17; Will 18
Immune gaze; Resist 10 acid
Saving Throws +5
Speed 6
Action Points 2
m Slam (standard; at-will)
+10 vs Fortitude; 1d10 + 4 damage, and the target is immobilised (save ends).
M Engulf (minor; at-will) • Acid
+10 vs Reflex; automatically hits an immobilised creature; the target is grabbed and pulled into the cube’s space and is dazed and takes ongoing 10 acid damage until it escapes the grab. A creature that escapes the grab shifts to a square of its choosing adjacent to the cube. The cube can move normally while creatures are engulfed within it. Only Medium or smaller creatures can be the target of engulf.
R Viscid Glob (standard; at-will) • Acid
Quag spits out an acidic, adhesive mass of its gelatinous substance that restricts movement and may eventually dissolve Quag's prey.
Ranged 5/10; +10 vs Reflex; 1d6 + 4 acid damage, and the target is immobilised (save ends). First failed save: the target is restrained (save ends). Second failed save: the target is restrained and takes ongoing 5 acid damage (save ends both). Aftereffect: the target is slowed (save ends).
C Elder Eye (standard; recharge 5 6) • Gaze, Psychic, Radiant
Quag conjures a glowing golden orb of evil on one of its sides, the gaze of which promises madness.
Close blast 5; targets enemies; +10 vs Will; 1d10 + 4 radiant and psychic damage, and the target is blinded (save ends).
C Threnody of Madness (minor 1/round; at-will) • Psychic
The many heads stored in Quag's body sing a discordant dirge of madness.
Close burst 5; targets enemies; +10 vs Will; 1d6 + 4 psychic damage, and the target takes a -2 penalty to its defences (save ends).
Translucent
A gelatinous cube is invisible until seen (Perception DC 25) or until it attacks. Creatures that fail to notice the gelatinous cube might walk into it, automatically becoming engulfed.
Alignment Chaotic Evil Languages Abyssal, Common, Deep Speech, Primordial
Skills Stealth +8, Arcana +11, Dungeoneering +12, History +11, Insight +12, Intimidate +11, Religion +11, Streetwise +11
Str 19 (+7) Dex 10 (+3) Wis 19 (+7)
Con 19 (+7) Int 16 (+6) Cha 16 (+6)

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