Saturday 23 January 2010

Deadtusk

The orcs and half-orcs of Airspur that believe that, one day, they will take back the city because they are the rightful heirs of Khrulis look to the mysterious orc known only as Deadtusk for leadership.

Deadtusk makes his home in the catacombs of Airspur. More accurately, his lair is in a truly ancient set of catacombs that date back to the time of the Imaskar Empire and which were a place of safety and burial for certain renegade slaves of that empire.

Of course, Deadtusk tailors this story for his orc and half-orc listeners and uses the example of these Imaskari slaves of long ago as an example of how they too will overcome Airspur just as the Imaskari slaves did to the empire that enslaved them so long ago (despite the fact that this simply isn't true).

What the orcs and half-orcs, who call themselves the Sons of Khrulis after the last half-orc ruler of Airspur, don't realise is that Deadtusk doesn't care whether or not they succeed in overthrowing the genasi rulers of Airspur and he is not a follower of Gruumsh. Rather, he is a strifeleader of Cyric who has been sent by a vision from the Dark Sun to foment discord in and under Airspur but he doesn't know why or even how.

Roleplaying Deadtusk:

Key Traits: manipulative
Goal: sow strife within Airspur
Motivation: to please Cyric and thereby gain power
Fears: displeasing Cyric
Weaknesses: the Sons of Khrulis are not aware of his devotion to Cyric rather than Gruumsh

Stat Block:

Deadtusk

Level 6 Controller (Leader)
Medium natural humanoid (orc) XP 250
Initiative +4 Senses Perception +6
HP 69; Bloodied 34
AC 20; Fortitude 18; Reflex 18; Will 18
Speed 6
m Grasping Chains (standard; at-will) • Necrotic, Weapon
Reach 2; +11 vs AC; 1d6 + 4 damage, and ongoing 5 necrotic damage and the target is restrained (save ends both). Deadtusk must remain within 2 squares of the target or the ongoing damage and restained condition automatically end.
R Grave Bolt (standard; at-will) • Necrotic
Ranged 20; +10 vs Reflex; 1d6 + 4 necrotic damage, and the target is slowed and weakened (save ends both).
C Horrific Visage (standard; recharge 4 5 6) • Fear, Psychic
Close blast 4; targets enemies; +11 vs AC; 1d6 + 4 psychic damage, and the target moves its speed away from Deadtusk. The fleeing target avoids unsafe squares and difficult terrain if it can. The movement provokes opportunity attacks.
Reanimate (immediate reaction; recharge 5 6) • Healing
Trigger: an undead minion ally within 5 squares of Deadtusk is reduced to 0 hit points. The undead minion ally regains 1 hit point.
Alignment Chaotic Evil Languages Common, Giant, Primordial
Skills Arcana +11, Heal +11, Religion +11
Str 16 (+6) Dex 13 (+4) Wis 16 (+6)
Con 13 (+4) Int 16 (+6) Cha 10 (+3)
Equipment hide armour, unholy symbol of Cyric




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