Saturday, 23 January 2010

Doomdreamers of Ghaunadaur

The Doomdreamers of Ghaunadaur exist to unravel reality and return the world to that state of primordial ooze so favoured by their mad deity.





Roleplaying the Doomdreamers of Ghaunadaur:

Key Traits:
Goal:
Motivation: mindless fanaticism
Fears: discovery
Weaknesses:

Stat Blocks:

Doomdreamer Ritual Chanter
Level 1 Minion Controller
Medium natural humanoid (human) XP 25
Initiative +0 Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 12; Reflex 13; Will 11
Speed 6
m Mace (standard; at-will) • Weapon
+6 vs AC; 3 damage.
C Primordial Chant (standard; at-will) • Force, Psychic
Close burst 5; targets enemies; +5 vs Will; 3 force and psychic damage, and the target takes a -2 penalty to attack rolls.
Alignment Chaotic Evil Languages Abyssal, Common, Primordial
Str 10 (+0) Dex 11 (+0) Wis 16 (+3)
Con 11 (+0) Int 15 (+2) Cha 13 (+1)
Equipment Mace

Doomdreamer Acolyte
Level 1 Controller
Medium natural humanoid (human) XP 100
Initiative +0 Senses Perception +3
HP 27; Bloodied 13
AC 15; Fortitude 12; Reflex 13; Will 11
Speed 6
m Mace (standard; at-will) • Weapon
+6 vs AC; 1d6 + 3 damage.
M Touch of Insanity (standard; recharge 5 6) • Psychic
+5 vs Will; 1d6 + 3 psychic damage, and the target must move at least 1 square during its turn or take 10 psychic damage at the end of its turn (save ends).
C Maddening Howl (standard; encounter) • Psychic, Thunder
Close burst 5; targets enemies; +5 vs Will; 2d10 + 3 psychic and thunder damage, and the target is dazed until the end of the doomdreamer’s next turn.
Alignment Chaotic Evil Languages Abyssal, Common, Primordial
Str 10 (+0) Dex 11 (+0) Wis 16 (+3)
Con 11 (+0) Int 15 (+2) Cha 13 (+1)
Equipment Mace

No comments:

Post a Comment