The Doomdreamers of Ghaunadaur exist to unravel reality and return the world to that state of primordial ooze so favoured by their mad deity.
Roleplaying the Doomdreamers of Ghaunadaur:
Key Traits:
Goal:
Motivation: mindless fanaticism
Fears: discovery
Weaknesses:
Stat Blocks:
Doomdreamer Ritual Chanter
Level 1 Minion Controller
Medium natural humanoid (human) XP 25
Initiative +0 Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 12; Reflex 13; Will 11
Speed 6
m Mace (standard; at-will) • Weapon
+6 vs AC; 3 damage.
C Primordial Chant (standard; at-will) • Force, Psychic
Close burst 5; targets enemies; +5 vs Will; 3 force and psychic damage, and the target takes a -2 penalty to attack rolls.
Alignment Chaotic Evil Languages Abyssal, Common, Primordial
Str 10 (+0) Dex 11 (+0) Wis 16 (+3)
Con 11 (+0) Int 15 (+2) Cha 13 (+1)
Equipment Mace
Doomdreamer Acolyte
Level 1 Controller
Medium natural humanoid (human) XP 100
Initiative +0 Senses Perception +3
HP 27; Bloodied 13
AC 15; Fortitude 12; Reflex 13; Will 11
Speed 6
m Mace (standard; at-will) • Weapon
+6 vs AC; 1d6 + 3 damage.
M Touch of Insanity (standard; recharge 5 6) • Psychic
+5 vs Will; 1d6 + 3 psychic damage, and the target must move at least 1 square during its turn or take 10 psychic damage at the end of its turn (save ends).
C Maddening Howl (standard; encounter) • Psychic, Thunder
Close burst 5; targets enemies; +5 vs Will; 2d10 + 3 psychic and thunder damage, and the target is dazed until the end of the doomdreamer’s next turn.
Alignment Chaotic Evil Languages Abyssal, Common, Primordial
Str 10 (+0) Dex 11 (+0) Wis 16 (+3)
Con 11 (+0) Int 15 (+2) Cha 13 (+1)
Equipment Mace
Roleplaying the Doomdreamers of Ghaunadaur:
Key Traits:
Goal:
Motivation: mindless fanaticism
Fears: discovery
Weaknesses:
Stat Blocks:
Doomdreamer Ritual Chanter
Level 1 Minion Controller
Medium natural humanoid (human) XP 25
Initiative +0 Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 12; Reflex 13; Will 11
Speed 6
m Mace (standard; at-will) • Weapon
+6 vs AC; 3 damage.
C Primordial Chant (standard; at-will) • Force, Psychic
Close burst 5; targets enemies; +5 vs Will; 3 force and psychic damage, and the target takes a -2 penalty to attack rolls.
Alignment Chaotic Evil Languages Abyssal, Common, Primordial
Str 10 (+0) Dex 11 (+0) Wis 16 (+3)
Con 11 (+0) Int 15 (+2) Cha 13 (+1)
Equipment Mace
Doomdreamer Acolyte
Level 1 Controller
Medium natural humanoid (human) XP 100
Initiative +0 Senses Perception +3
HP 27; Bloodied 13
AC 15; Fortitude 12; Reflex 13; Will 11
Speed 6
m Mace (standard; at-will) • Weapon
+6 vs AC; 1d6 + 3 damage.
M Touch of Insanity (standard; recharge 5 6) • Psychic
+5 vs Will; 1d6 + 3 psychic damage, and the target must move at least 1 square during its turn or take 10 psychic damage at the end of its turn (save ends).
C Maddening Howl (standard; encounter) • Psychic, Thunder
Close burst 5; targets enemies; +5 vs Will; 2d10 + 3 psychic and thunder damage, and the target is dazed until the end of the doomdreamer’s next turn.
Alignment Chaotic Evil Languages Abyssal, Common, Primordial
Str 10 (+0) Dex 11 (+0) Wis 16 (+3)
Con 11 (+0) Int 15 (+2) Cha 13 (+1)
Equipment Mace
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